Posted in Creator Spotlight, Gaming News, Hobbies, MMOs, Redbeardflynn, RPGs, Video Games, YouTube Creators

Creator Spotlight: Redbeardflynn

1–2 minutes

Well, good morning. It’s time for another Creator Spotlight and this time I want to showcase a man whose love for MMOs and RPGs rivals my own – Redbeardflynn.

It’s been long enough that I’ve forgotten how I found his channel, though the first video I remember responding to was called ‘MMO’s Aren’t Dead: Guild Wars 2‘. I remember it because, at the time, I had just started playing Guild Wars 2 and was looking for any information I could find on the game. In the video, he gave a brief overview of the game’s history along with what he felt were the pros and cons.

While it wasn’t quite what I was looking for at the time, I found the video interesting and his delivery engaging and fun. And, fun fact, this was my response –

I really enjoyed your video about Guild Wars 2. I installed it when it came out on Steam but, I’ll be honest, I’ve not even played an hour in yet. I felt a little overwhelmed by everything. I’ll try it again in the near future cause it definitely looks interesting.

I would go on to watch other videos by him on a wide range of games and see him split his channel into two. The original is now dedicated to MMOs while the new channel – Redbeardflynn Rolls a One – dedicated to RPGs. Of course I had to subscribe to that one too!

Nowadays, Redbeardflynn continues to talk about the games that interest him, with a mix of humor and honest opinions in a laid back style, as well as doing livestreams on Twitch and sometimes YouTube.

Currently, he’s streaming Bellwright, an early access medieval survival RPG. I’m surprised I hadn’t heard of it already. A medieval survival RPG? Sounds good and it’s now on my wishlist. I may look at it after I’ve exhausted myself on Enshrouded and Dragon’s Dogma 2.

But here’s to say that his content is right up my alley and I can’t recommend him enough. So, if you’re into MMOs or RPGs, or both, then head over to Redbeardflynn and say hi.

Until next time, bye for now!

Posted in Gaming News, Live Service Games, The Crew, Ubisoft, Video Games

Stop Killing Games

2–3 minutes

On March 31st, 2024, The Crew, developed by Ubisoft, officially shut down. While its demise was anticipated after the game was delisted from all platforms in December of 2023, this shutdown has stirred resentment among those who still actively played the game. Despite calls for an offline mode to be implemented—a feasible option considering the game’s potential for single-player conversion—these pleas fell on deaf ears. It appears that Ubisoft’s priority lies in funneling players towards its upcoming release, The Crew Motorfest, slated for April 18th. Adding insult to injury, a senior Ubisoft executive has been quoted as saying players should become accustomed to not truly owning their games.

This isn’t the first time Ubisoft has sparked outrage among its player base; the company seems to find itself embroiled in controversy often.

From the ashes of The Crew’s shutdown emerges a figure with a mission and a dedicated website—Stop Killing Games (https://www.stopkillinggames.com/). This platform serves as a hub for a campaign aimed at getting a better resolution for the players of The Crew and preventing similar fates for other video games. The website offers resources on how to petition relevant authorities and provides information on laws pertinent to various jurisdictions, broken down by country. However, participation requires ownership of The Crew, something worth noting before heading to the site.

The alarming trend of gaming publishers favoring live service models with mandatory online components, even in primarily single-player experiences, is cause for concern. The fate of The Crew underscores the risk inherent in digital-only titles; when a publisher decides to remove a game from your library, consumers are left powerless. Often buried within the End User License Agreements (EULAs) we mindlessly accept, these agreements clarify that we are purchasing a license to play the game rather than owning the game itself. Moreover, these agreements frequently include wording that heavily favor the company, such as mandatory arbitration and limited liability clauses.

While the inevitability of online-centric games like MMOs reaching their end of life is accepted, the same cannot be said for titles with substantial single-player components. These games should offer offline modes, ensuring continued playability even after the online infrastructure is dismantled.

This issue underscores the appeal of the physical media offered by older games and systems where purchases remain immune to revocation. It also drives many towards indie titles, where the risk of sudden shutdowns is significantly lower. Until publishers abandon their relentless pursuit of live service models, even in single-player titles like Dragon’s Dogma 2, the situation is likely to worsen.

While hopes remain that the outcry from The Crew’s community may prompt reconsideration from Ubisoft, skepticism looms large. Nevertheless, commendations are due to the individual spearheading Stop Killing Games for championing consumer rights. Perhaps it’s time for more voices to join the chorus of discontent.

And yet, I can’t shake the feeling that I’m shouting at windmills.

What are your thoughts on Ubisoft’s decision to shut down The Crew? Can you think of other games that have faced similar fates or are at risk? Share your opinions in the comments below.

Until next time, bye for now.