Posted in cRPGs, Tabletop Gaming, TTRPGs, Video Games

From Pixels to Paper: Core Differences between cRPGs and TTRPGs

3–5 minutes

Last week we established the fact that for me, a cRPG player, the idea of TTRPGs is fascinating. But what are the core differences between the two game formats that makes the analog version so appealing? Let’s take a look at some key differences between the two formats.

In a cRPG, the games’ environments are crafted through coding and graphics. While many wonderful computer games can boast of stellar settings, your exploration is limited within the constructs of what was created by others. Once you’ve explored everything, there is no more unless the developers come up with new content in the form of expansions.

With a tabletop game the environment is controlled by the gamemaster, or dungeon master depending on what system you use. This flexibility in the world’s settings can be added to from modules or the GM’s imagination. With this type of flexibility, the game world becomes nearly infinite, provided the party stays alive to witness it all!

Another core difference between the two styles is how the players interact with the game and each other. In cRPGs, you interact via a keyboard and mouse, where the graphics dictate to you the story, how it looks, etc. The people you play with, should the game be multiplayer, are beyond a screen and often people you’ve just met and don’t know. Conversations tend to be more surface level and rarely do you develop deep, meaningful bonds with other players this way. That’s not to say that it’s impossible to do, but highly unlikely.

Just as often, however, a cRPG is a solo player experiences and your only interactions are those with the NPCs (or non-playable characters) that are coded with set lines and dialogues. While some NPCs can be very well thought out and verbose, such as in Baldur’s Gate 3, they’re extremely lacking in other games.

Compare this with the TTRPG style of gaming. Pen, paper, physical books (or ebooks on a tablet) provide a tactile feel and a sense of weight and ‘realness’. Frequently, the people you play with are people you know in real life. You meet at someone’s house, around the dining room table. Or you meet up at a diner somewhere and grab a table. Perhaps you all meet at the local library. Regardless of the setting, being among others creates a sense of a friend group as you get to know each other, talk about the game, life … whatever’s on your mind. Rarely do you ever play a TTRPG alone, though solo adventures exist too, and can be quite fun.

Then there’s the matter of the game itself and the rules. In a computer game, your actions, attacks, skills, armor and weapons are predetermined by the game. The rules are inflexible. You don’t get to step outside the bounds or decide that X rule doesn’t fit your playstyle and you prefer Y. You get what you get and you either like it, accept it, or don’t like it and stop playing.

A game run by a DM, on the other hand, has a lot of flexibility. The story, much like the environment is created from their imagination or by using one of a multitude of game modules available for use in various game systems. He can follow the rules as set forth, mix and match rules for different versions of a system, or create rules on the fly to suit the campaign and situation. This flexibility creates an ever changing gaming landscape that can be beneficial for everyone at the table.

And, as a final nod to story itself — While in a cRPG the story has been written out and rarely ever changes from playthrough to playthrough, it is far different for a tabletop setting. There, not only does the DM control the story, but so too do the players with their characters and the choices they make. The same campaign could be run multiple times, yet each have completely different outcome. Flexibility indeed!

While computer games will always be my go to for enjoying a great RPG story and world, I can see myself easily enjoying the perks of playing a tabletop game too. But what do you think? Do you have experience playing TTRPGs and what are some of the benefits you would point out to a new player?

Until next time, bye for now!

Posted in Hobbies, Tabletop Gaming, TTRPGs, Video Games

From Pixels to Paper: A Gamer’s Exploration of TTRPGs

3–4 minutes

In the age of digital adventures, we’d be remiss to forget the roots of computer role-playing games (cRPGs). The concept of intricate tales, fantastic characters, and epic quests was born around a table, where pen, paper, and imagination flowed. Tabletop role-playing games (TTRPGs) served as the blueprints which cRPGs were built on—spurred by the desire to bring the magic of shared storytelling to the digital realm. As we delve into the world of cRPGs, it’s a journey that pays homage to the enduring legacy of tabletop gaming and those early dice rolls and collaborative tales spun in the company of friends.

So, as a big fan of cRPGs, it should come as little surprise that I’ve found myself enthralled with the idea of tabletop games. My earliest recollection of their existence was the short-lived cartoon, Dungeons & Dragons. While I recall very little of the plot now, as that was some 40 years ago, I do remember it being something fun to watch.

Of course, that was also the era where parents thought that D&D was some sort of introduction into satanism, not helped by several high profile cases that were attributed in some way to the popularity of the game. Most of those were inaccurately reported, but the damage was done. I am surprised I was allowed to watch the cartoon at all, but I knew that I’d never be permitted to play the game.

And, as a quiet child with a small set of friends who weren’t interested in D&D, I sat on the sidelines as the guys in my age group played more warlike TTRPGs, mainly BattleTech. It was fun to watch but I just wasn’t into the idea of playing it. Besides, I was already into video games by then, with one of the more memorable being the series, King’s Quest. Fun times!

It wasn’t until I was 30 that’d I got my first experience with 3rd edition D&D. My partner had met some people who were running a table and he was invited to play. He mentioned me and they suggested I come try it out too. Despite my excitement, it was quickly apparent that it wasn’t a good fit. I was much quieter than the rest of the group and rather insecure at the time. After a couple of sessions of fumbling, not knowing what to do, and feeling rather stupid, I elected not to go back.

After that less than stellar introduction to the game, I went back to watching from a distance. I kept my eye on the hobby, watched the progression to 3.5, then 4e, and quickly to 5e when 4e was much less popular than Wizards of the Coast wanted. By the time another opportunity arose for me to join a group, I was already enthralled in what would become my favorite game of all time – LOTRO.

Now, after all of these years, I find myself looking at tabletop gaming again. In some small way, I have WotC to thank for that. Or, at least the negative press they garnered after their proposed changes to the licensing agreement – the OGL – infuriated the TTRPG community. Through the various videos on the topic, I’ve discovered interesting channels and people who are – gasp – playing 1e D&D still, as well as other games such as Pathfinder, Castles & Crusades, and Gamma World. Channels such as The Dungeon Delver and Roll of Law have made the concept of tabletop gaming seem less daunting. And the games I’ve watched are brimming with imagination, heart, and a real chance of player characters (PCs) to die.

That, to me, sounds a lot more exciting than playing a superhero-type character who can shake anything off!

But, with a plethora of computer games at my fingertips, why would I want or need to play another type of game? What are the differences between cRPGs and TTRPGs that make each so fascinating?

We’ll take a look at some of them … next time.

Until then, bye for now!