Posted in Gaming News, Hobbies, Indie Games, Inside the Game, Palworld

Inside the Game: Palworld

4–6 minutes

If I had a dime for every time I heard someone say ‘that game is for kids, adults shouldn’t be playing it’ I’d probably be on a nice tropical beach right now, drinking something fruity and getting a sunburn. The most recent iteration of this sentiment came from the Steam forums for the new hit, Palworld. Their argument was that it’s ‘a Pegi 12 game with childish graphics and childish elements’ and then went on to ask why, followed by ‘but I absolutely don’t judge’.

I’m rolling my eyes now because I’m at least 80% sure that, yes, they were judging. I’m almost 100% certain that this was one of the many troll posts that have popped up since the game took off, raking in over 7 million copies sold in under a week. Impressive numbers for a very small development team with no prior game development skills!

All of that aside, why would adults play a game like Palworld? Well, the short answer is – because it’s fun, and adults don’t forget how to have fun just because they’re, well, adults.

The longer answer is that Palworld, while not offering anything groundbreaking, has taken what many people loved about different games and put them together to create an overall experience that’s fun and as relaxing or challenging as you want it to be.

The biggest component, of course, is the creature capturing in the game. Many people are comparing it to Pokemon, and I’ve even called them Pokemon more than once myself. You go out in the world, battle a Pal, get it down to low health and then throw a Pal sphere at it. If you’re successful, you’ll add the critter to your collection and can use it to help you battle the next one.

Or, you can put it to work on your base, which is the next component in the game – base building. While this is clearly still in the rudimentary stage, with a lot of room for improvement, it’s also decently done for early access. You gather materials, using wood and stone to craft foundations, walls, and roof. You set down a bed for yourself and beds for your incoming collection of Pals, because they need a place to sleep too! You can build the usual workbenchs to make, upgrade, and repair your gear. You can even create workstations for the Pals such as a stone pit or wood pit. Note, these stations require Pals with the right abilities to man them.

You’ll want to keep yourself and your Pals fed, which leads us to the next component – the survival aspect of the game. Or, survival lite. This game isn’t terribly strenuous in this regard. Food is easy to come by, the easiest being berries that you find everywhere and can be eaten raw or baked. They’ll provide fuel for you and your Pals. Eggs are also easy to get, and any time you fight certain Pals, whether you simply capture them or knock them out, you’re likely to get meat. The only downside to the food system is the incredibly constrictive decay timer. The abundance of food mitigates this considerably, as does the icebox you can craft pretty early on in the game, paired with an ice-type Pal to keep it cold.

Of course, to collect all of these Pals you’ll need to help keep your base running you’ll want to explore the world. In Palworld, the world is bright, colorful, and brimming with different Pals to capture. However, they never interact with you first; you always have to start the battle, so in this aspect, the world feels a little static. Despite this, it is fun to explore, find little lore fragments, materials, chests, and even little events such as poachers hunting Pals.

Poachers can be fought to stop them because, of course, there is fighting in the game, beyond the Pals themselves. The poachers are part of a group called the Syndicate, and you’ll want to find and beat their bosses. Beating them will earn ancient technology points used to unlock key items for your base, such as the egg incubator. You can also get these points from fighting boss Pals out in the open world.

Out of all the systems, I’d say fighting is the most fleshed out. You have a variety of ranged and melee weapons you can craft, the ability to dodge, and the Pals to help you. Again, it’s not perfect and could use some tweaks, but it works well.

While none of the systems are exceptional and could all use refining, overall, everything works well together. There are, of course, bugs. Some of them are silly, such as Pals that don’t always path correctly, Pals that will wander off after you’ve set them a task, or berry bushes continuing to grow in a spot through the floor of your base. There have also been reports of saves not working right. Many of these are being worked on by the developers, Pocketpair, according to their roadmap.

And yes, they even plan on adding some version of PvP to the game later. It should be interesting to see what form that takes!

I doubt the developers expected the game to reach the numbers it did and so fast. I don’t think anyone did, as many people considered it a ‘meme game’, something that would do modest numbers at most. Yet Palworld has created something that many people can find fun in. And, at the end of the day, that’s what games are supposed to do.

So, back to the short answer – why do adults play Palworld? Because it’s fun.

Perhaps it’s time for AAA companies to pay attention, stop cramming their games full of unwanted microtransactions and battlepasses, and once again create games centered around fun. Until then, gamers like me will direct our eyes, and our dollars, towards indie studios.

Have you played Palworld? What do you think of it so far? Leave a comment and let everyone know.

Until next time, bye for now!

Posted in Blog Update, Channel News, Hobbies, Life, Video Games

New Year’s Eve & A Look at 2024

4–6 minutes

It’s New Year’s Eve and as I look back on the year, I find myself humbled and grateful for all of you who have visited my channel. You, who have taken the time out of your day to watch videos, and to like & dislike are rock stars. And, while it may take me a couple of days to get back to comments sometimes, know that I do read them, and I appreciate them all.

In the past 12 months, the channel has almost doubled in size, going from 270 subscribers at the end of 2022 to 487 today. When I started uploading videos in 2021, to share New World with a couple of friends, I didn’t imagine where it would lead. But here we are. 

We’ll certainly make it past 500 subscribers this year, and march our way towards 1000 next!

2024 will bring a few changes to the channel as I work behind the scenes on new channel art, some with the help of my friend and fellow streamer, Fat Steven.

I’ll also be starting livestreaming soon, with all of the hiccups and technical bloopers entailed in learning that! I’ll be choosing from a few core games, such as LOTRO, Brotato, Oblivion, and The Planet Crafter. I’m also open to requests, depending on if I own the game and am interested in playing it.

The channel’s heart will remain consistent – me sharing different games I find interesting with everyone.

LOTRO, my favorite MMO, will remain. Medrielle will permanently be joined by Marcellene the Mariner, as I learn the ins and outs of the newest class created by Standing Stone Games. 

Grim Dawn, which replaced Diablo IV, has rapidly become my favorite aRPG, overtaking even Diablo II for the throne. A hard feat, considering I absolutely loved Diablo II when it came out. 

I’m still enjoying Guild Wars 2 and having a blast with my new Asura character. I will likely be alternating between her and my Sylvari in the future, as I rather miss playing the Sylvari.

Valheim is definitely not going away, especially not after I’ve finally managed to defeat Yagluth! I hope I’ll be able to find some mistlands soon.

I’ve also discovered a small team working on a whole Valheim world with quests and NPCs and cities. I’ll watch for its release so we can all look at it.

The Baldur’s Gate series is progressing slowly. I’ll be trying to move it along a bit faster next year, I also plan on revisiting the first Baldur’s Gate, as well as try out Baldur’s Gate 2. I’ve never even played that one at all. Shocker, I know!

Currently, the Let’s Play is focusing on The Elder Scrolls Online and I’ve been enjoying playing it with my friend, Chrys. When I move on to the next game in the second quarter of 2024, I’ll then decide whether to make the series permanent or not. 

Of course, playing ESO got me interested in Oblivion again, and I’ve installed it on Steam, complete with some extensive modding thanks to a guide I found in the forums. I plan on working on that but it may take a while, if anyone is curious. Expect Oblivion to pop up from time to time.

And, of course, I’ll be featuring other games as they come up. Everything from little bullet hell/heaven games, to games that I’ve received via Keymailer and LurkIt to try out and review. I’ll always give my honest opinion of these games, even the ones I’m excited to try out.

Finally, some games I’m looking forward to in 2024 (hopefully)

  • Return to Moria (should it appear on Steam)
  • Return to Nangrim (another dwarven game, but no release date yet)
  • Deep Rock Galactic: Survivor (supposed to be coming out in Quarter 1)
  • Aloft (no release date yet, just 2024)
  • Smalland (the full release is set for Quarter 1 and I’ll start a fresh playthrough to experience any changes)
  • Subnautica (I may continue the playthrough I left off or start a new one, I haven’t decided which yet)
  • Enshrouded (if my poor little graphics card will be able to handle it!)
  • Nightingale (I hope … depends on the minimum specs)
  • No Man’s Sky (I really want to find time and space in the schedule to continue exploring this game)
  • The Planet Crafter (there have been several updates since I last did this series, so 2024 is a great time to jump back into it)
  • Dwarf Fortress (I’ve heard this one is a lot of fun to play and can be rather humorous)

These aren’t the only games but the ones memorable enough for me to remember their names. I’d add Light No Fire from Hello Games, the makers of No Man’s Sky, to the list. However, there is no release date set at all and, as it was recently announced, I don’t expect to see it show up for at least a full year, if longer.

Gus also gave me RPG Stories for Christmas. This isn’t a game, but a TTRPG creation tool that allows for the creation of scenes and campaigns for virtual tabletop gaming sessions. I’m having fun tinkering with it and learning the ins and outs. Once I’ve figured a few things out, I’ll likely do some videos on it as I believe it has the potential to be a very useful tool in a gamemaster’s arsenal. The team behind it are also pretty responsive to the community and working to add more content and squash any bugs that come up.

To close out the year, let me once again say thank you to everyone who’s helped make this channel what it is today. I wish everyone a Happy New Year and let’s make 2024 awesome!

Until next year, bye for now!