Posted in Day of the Devs 2024, Devolver Direct 2024, Future Play Direct 2024, Game Showcases, Gaming Business, Gaming News, Guerrilla Collective 2024, Hobbies, Summer Game Fest 2024, Ubisoft, Video Games, Wholesome Direct 2024

Summer Game Fest 2024

4–5 minutes

June has arrived, and with it comes something many gamers look forward to – game showcases. This year, the Summer Game Fest returns with a whole host of events taking place between June 7th and June 10th. Replacing the long-running but now defunct E3 (Electronic Entertainment Expo), the weekend promises to woo us and tease us with upcoming offerings from various studios across a wide range of genres. Some of the programs will be watchable on Twitch, Twitter (X), and TikTok. All of them will be on YouTube.

I’ve been looking over the schedule and here are the ones I’m most excited for:

  • Guerrilla Collective, June 6th @ 1 PM EST – This is a showcase of indie games we can look forward to releasing, usually with a lot of trailers and gameplay footage. This one is high up on my list, and I look forward to seeing what promising titles will come out of the mix. Previous years have showcased games such as Europa – an upcoming platformer exploration game that takes place on Jupiter’s moon, I Am Future – the fun survival game set in the sunken ruins of a post-apocalypse that released on August 8th of 2023, and Garden In! – a cosy sandbox game where you grow and tend plants. I don’t know what this year will bring since I don’t want to spoil the fun of finding out but I imagine there will be games added to my wishlist!
  • Summer Game Fest Opening Showcase, June 7th @ 5 PM EST – This 2-hour event kicks things off with world premieres and special guests, and there is sure to be something exciting in the mix. I’m personally hoping to see something new about Light No Fire, the title that was teased by Hello Games, maker of No Man’s Sky, last year. Even without that, I’m looking forward to this one!
  • Day of the Devs 2024, June 7th @ 7 PM EST – Directly following the Opening Showcase, Day of the Devs focuses on indie titles, which is something I’m excited about. Last year’s showcase included games like Helskate – an action roguelike that released on February 15th where you skateboard your way through a hell-like setting, and Viewfinder – a surreal puzzle platformer that has you changing the world around you with your instant camera. I’m certain there will be games this year that will make my must have list!
  • Devolver Direct, June 7th @ 8 PM EST – While not the most robust in game showcases, last year’s made up for it with some wacky skits and lore. During last year’s event, they revived the company’s mascot from the ’90s – Volvy – as well as revealing Volv-E, a robot mascot that was a tongue-in-cheek satire about current trends in the games industry. I wonder what they have in store for us this year?
  • Future of Play Direct, June 8th @ 11 AM EST – Another indie-centric showcase and one I’m most excited for, as last year’s had many games show up on my wishlist. Two of my favorites were Aloft – (no release date) a solo or co-op survival game where you navigate between islands floating around a giagantic hurricane to learn ancient lore and upgrade, while battling strange creatures and curing a fungal infection, and Wildmender – a desert RPG simulation that released on Sept 28th of 2023 and has you exploring and surviving a desert biome while trying to bring life back to a dying world.
  • Wholesome Direct, June 8th @ 12 PM EST – This showcase focuses on games that are optimistic and uplifting. Last year’s featured a wealth of charming titles such as Venba – a short, narrative cooking game set in the 80’s that released July 31st of 2023, Tiny Bookshop – (no release date) a cute management game where you set up a little mobile bookshop and travel to different locations, and Solarpunk – (no release date) a solo or co-op survival game set in a world of floating islands. I get the feeling my wishlist will grow ever longer after this showcase!

There are other events as well, including the Latin Americal Games Showcase on June 8th @ 1PM EST and featuring Latin American Game Developers, Women-Led Games on June 8th @ 2:30PM EST dedicated to studios run by women, and The Future Games Show Summer Showcase on June 8th @ 3PM EST and featuring over 40 games for PC and console.

June 9th and 10th round out the festivities with the XBox Games Showcase on June 9th @ 3PM EST, followed by a look at Call of Duty: Black Ops 6, then PC Gamer’s PC Gaming Show @ 4PM EST which showcases the latest games. And finally, on June 10th @ 3PM EST Ubisoft Forward, featuring announcements, updates, and previews of upcoming and live games.

Quite frankly, the last 3 aren’t quite as interesting to me, though I’ll likely watch them anyway to see what they’re offering.

So, there’s the roundup of the Summer Game Fest 2024 and the programs I’m most excited for. But, which ones are you most looking forward to and what games do you hope to hear about this year? Leave a comment and let everyone know.

Until next time, bye for now!

Posted in EA, Electronic Arts, Gaming Business, Gaming News, Hobbies, Video Games

Ads in Games? EA’s Latest Bad Idea

4–6 minutes

Electronic Arts (EA) is a major player in the gaming industry. In its over four decades, it has produced or acquired popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield.

Despite the many successes under its belt, it’s also had its fair share of controversies and bad decisions in the past decade, ranging from the acquisition of companies to anti-competition lawsuits.

Therefore, it isn’t a shock to see them in the news cycle once more for an idea that might be good for their company coffers but bad for their customers—the gamers.

What is this idea? I’ll let EA CEO Andrew Wilson’s disclosure during the 2024 first-quarter earnings report speak for itself. When asked by an investor about dynamic ad insertion in AAA titles, he said:

To answer your question on advertising broadly, again, I think it’s still early on that front. And we have looked over the course of our history to be very thoughtful about advertising in the context of our play experiences. But again, as we think about the many, many billions of hours spent, both playing, creating, watching and connecting and where much of that engagement happens to be on the bounds of a traditional game experience, our expectation is that advertising has an opportunity to be a meaningful driver of growth for us.
We’ll be very thoughtful as we move into that, but we have teams internally in the company right now looking at how do we do very thoughtful implementations inside of our game experiences. But more importantly, as we start to build community and harness the power of community beyond the bounds of our games, how do we think about advertising as a growth driver in those types of experiences?
” (Page 12 of the Q4 2024 Electronic Arts Inc Earnings Call on May 07th, 2024)

A company that produces big hit titles like Dragon Age, Maddon NFL, and Mass Effect is looking at adding real world ads into games that cost $70+ USD?

Let’s not gloss over the fact that a game like The Sims 4, which went free to play in 2022, has a total of 15 expansion packs, as well as 12 Game Packs, 20 Stuff Packs, and 29 Kits. To buy everything would set a player back over $1200! Granted, very few people buy every pack but that is still a lot of money for a game that’s a decade old now. And, adding insult to injury, earlier this year they added a prominent shop button to the game that encourages players to click on it and, hopefully, purchase something. It was so widely hated that one modder even created a mod to remove it from the interface.

That is just one game in one franchise.

So with all of the money that EA surely makes from the many titles under its umbrella and the savings from laying off over 600 people earlier this year, a whole other controversy, why do they choose to place intrusive advertisements into the mix.

Again.

This isn’t the first time they’ve tried this either. Previously, the game EA Sports UFC 4 included full-screen ads during ‘Replay’ moments. That went over like a lead balloon, leading them to disable the ads soon after.

But this time they hold the patent to an in-game system to generate ads based on a person’s playstyle. The ‘Persona Driven Dynamic Content Framework patent‘ would be able to create a player ‘persona’ based on gameplay style in order to dynamically change the game to make it easier or harder. It could also be used to determine potential ads for other games a player might enjoy, based on their playstyle. This sounds absolutely dystopic and could have been part of ‘Ready Player One’ or the book ‘Feed” by M.T. Anderson.

On a side note, if you haven’t read ‘Feed’, it’s worth checking out at the library.

It’s not the end of their bad decisions either. They also speak about using generative AI as a method to get people to spend more money on games. I don’t even know what to say about that, except that it’s manipulative and predatory to the max.

For my part, I will avoid purchasing any new EA titles. I avoid ads whenever possible as the majority of them are low-effort, low-quality, and, in some case, straight up scams. If I don’t trust or want to watch ads on the television and if I use adblockers to avoid ads on websites, why would I play a game that shoves random ads in my face? Games, after all, are supposed to be an entertaining escape from real life, not an extension of it.

In conclusion, EA’s latest move to integrate ads into its AAA games is just one more decision that prioritizes profit over player experience. While the company has had a hand in shaping the game industry with its iconic franchises, a financial strategy like this comes at the cost of gamer satisfaction and trust.

As players, our power lies in how we choose to spend our money and time. By voicing our concerns and making informed purchasing decisions, we can push for a gaming industry that values quality and player enjoyment over intrusive monetization tactics. It remains to be seen whether EA will listen or continue down a path that risks further alienation. Only time, and our collective actions, will tell.