Posted in aRPG, Blizzard North, Diablo, Diablo II, Inside the Game, Video Games

Inside the Game: Diablo II – Part 1

4–6 minutes

Spring of 2000 –

Early 2000 was a wild year for tech. Bill Gates had stepped down as CEO of Microsoft. Three months later, a federal judge ruled that the company had violated antitrust laws. The heavy metal band Metallica sued the P2P program Napster for copyright infringement.

And Blizzard North rolled out the stress test for its next big hit – Diablo II.

Yes, yours truly did participate. It was my first beta test, and I was excited, both for the experience and because it was the sequel to my favorite game at the time. What would it be like? How would they tell the tale, with Tristram destroyed and Diablo defeated? As it turned out, it would be one of the best stories they told, and no, Diablo wasn’t done with us yet. In fact, he was only getting started.

Dropped into the new game, we found ourselves faced with the choice of five characters – the hotheaded Barbarian, the agile Amazon, the studious Sorceress, the noble Paladin, or the secretive Necromancer. More choices?! Which one to pick? After a hard moment of selection, I went with the Sorceress for my first taste of the new game. And with that, I entered the world of Sanctuary to follow in the footsteps of a shadowy figure only known as ‘The Dark Wanderer’, who seemed to be sowing evil in his wake.

In the test, we only got to go as far as defeating the character Blood Raven, a rogue who’d been corrupted and was busy raising her dead sisters. I remember seeing other people running around, doing the quests I was doing. I remember the thrill of getting to Blood Raven, dying to her, then going back and trying again. And I remember thinking that wow, this was a lot of stuff we got to do in the beta.

I had no idea it was but a small part of the first of four acts, culminating in an ending that was equally as shocking as that of the first game. But, I’m getting ahead of myself.

When the game released later that year, I was more than ready to dive back into the world and pick up where I’d left off. I rolled a new character, a Paladin. Or was it a Barbarian? After 24 years and several playthroughs, I can’t quite remember. What I do remember is going through Act I, with the goal to stop the evil pouring out of the rogue’s monastery. Andariel was quite the challenge too, with her strong poison-based attacks. I must have died to her four or five times before I managed to stay alive long enough to beat her. But the deed was done, and I could now move on to the next area in pursuit of the mysterious figure causing so much death and despair.

It was also in Act I that I had the opportunity to revisit the town of Tristram, now a destroyed husk. There I fought hordes of monsters to get to a caged Deckard Cain and free him. This proved to be no easy task as he was being guarded by the once-beloved blacksmith, Griswold, who had now become a ghoul. After defeating what remained of my old friend, I freed Cain and sent him to the rogue camp before wandering around the town and mourning all of the characters from the first game. Not even the child, Wirt, had been spared, although examining him did provide a decent bit of gold and his peg leg as a potential weapon.

But I grow as long-winded as Deckard Cain himself. Let’s move on to Act II.

Act II found me in the desert city of Lut Gholein, having traveled there by caravan. The residents of the fair city are beset by their own troubles, as the Dark Wanderer had recently passed that way and it’s up to me to help them out.

Along the way, I discovered a mysterious scroll, the Horadric Scroll. With Deckard’s help, I learned that it was the recipe for creating a powerful staff that was the key to opening the tomb of someone named Tal Rasha. I’d later find out that Tal Rasha had once been the leader of the Horadrim, who had sacrificed himself to contain another one of the prime evils – Baal, Lord of Destruction – within his body for eternity.

However, by the time I found all of the parts of the staff, and the Horadric Cube to combine them, and Tal Rasha’s tomb, it was too late. The Dark Wanderer had beaten me there and shown his true form – that of Diablo himself! For the Dark Wanderer was my own hero, that heroic warrior from the first game, who had fought and failed to contain the prime evil.

With his brother freed from captivity too, I had to race to Act III to stop them from their next goal – releasing the third and final prime evil, Mephisto, from his soulstone buried deep beneath the grounds in the mysterious ruins of a city called Kurast.

Next week, we’ll pick up in the mysterious kingdom of Kehjistan, home to the three mage clans and the prison of Mephisto, Lord of Hatred.

Until then, bye for now!

Posted in aRPG, Blizzard North, Diablo, Hobbies, Inside the Game, Video Games

Inside the Game: Diablo Lord of Destruction

3–5 minutes

Back in 1993, a small gaming company was created under the name of Condor. If you’ve never heard of them, you’re not alone. They mainly did game ports, such as The Justice League Task Force (1995) for the Mega Drive/Genesis and NFL Quarterback Club 96 for the GameBoy and Game Gear. To say their early days weren’t anything to write home about would probably be an understatement.

However, that would change when the company was bought by Blizzard Entertainment. The newly acquired and renamed Blizzard North would go on to produce the iconic game, Diablo, nine months later.

My introduction to the world of aRPGs was with Diablo. Just 25 when the game came out, I had no computer then that could run anything more strenuous than solitaire or perhaps Doom. However, I was determined to try out this game, with its dark setting and story.

Fortunately for me, my partner at the time had a habit of keeping his older computer parts when he upgraded them. So, one day I gathered up all of the extra parts and the knowledge I’d gleaned from watching him work on his own machine. By the time he’d returned home from his job at a computer store, I was in the process of installing Windows. After looking over my build for errors, he declared I’d done good work and I wouldn’t be burning the house down anytime soon.

I was thrilled that I’d managed that. But I was more excited for the end result – entering the world of Sanctuary for the first time to help the beleaguered residents of Tristram in their fight against the encroaching evil rising from beneath their town.

To that end, I loaded up the game and hit play. After an awe-inspiring intro cinematic I got to the start screen. Three potential characters awaited my choice. Who would I play? The strong and loyal Warrior? The sly and nimble Rogue perhaps? Or the scholarly but powerful Sorcerer?

I elected to start with the Warrior, a character who would prove a staunch ally to the terrified residents. They weren’t certain what was going on. All they could really tell me was they were under attack by foul creatures coming from deep under the ruined Tristram Cathedral.

Down we went to discover the interior of the cathedral teeming with demons and undead. The further in we got, the more we learned about what was really going on and what the cathedral was built on. And, by the time we’d reached the final boss, we had learned a grim tale of grief, madness, and despair that would have long term consequences for all of Sanctuary.

For the cathedral had been built upon the ruins of a monastery, one whose purpose had long been forgotten by mortal men. It had been there that one of the three Lords of Hell, trapped within a soulstone by the Horadrim, had been buried. That Lord was Diablo, Lord of Destruction.

And in the long eons since his capture, Diablo had been plotting his revenge. He manipulated the cathedral’s archbishop, Lazarus, making him a loyal servant. He attempted to possess King Leoric, who’d ordered the cathedral built. Then, when that failed, he had Lazarus kidnap the king’s son, Prince Albrecht. Leoric, blaming the townspeople for his son’s disappearance, went insane and his knights were forced to kill him, but not before the King cursed them to serve him in their undeath.

By the end of the game, the hero who found himself entangled in the horrors facing Tristram defeated Diablo and removed the soulstone from the now lifeless prince. And, in what I thought was a shocking end, plunged the stone into his own forehead to contain the demon within.

With the gripping story and the challenging but fun dungeon crawling, it’s little wonder that the game sold 1 million copies in less than a year. And with the addition of the expansion, Hellfire, we got two additional areas added to the dungeons, as well as a new class – the monk. And yes, I did play them all, as well as several characters from Unearthed Arsenal, an unauthorized expansion by MicroStar, featuring new items, a variety of edited characters, and a character editor.

While today Diablo falls far short of modern day gaming standards, it was an exciting introduction to the genre of aRPGs and a taste of what was to come in the next installment – Diablo II.

Did you ever play Diablo and, if so, what is you favorite memory of the game? Leave a comment below, I’d love to hear about it.

Until next time, by for now.