Posted in Game Demos, Gaming News, Inside the Game, Necrophosis, PC gaming, Surreal games, Video Games, Walking Simulations

Exploring the Macabre: A Journey Through the Necrophosis Demo

2–4 minutes

From time to time, I check out the game demos on Steam to see if anything peaks my interest. Frequently I’ll find a little game that, after looking it over, I end up adding to my wishlist. Most of these games tend to be lighthearted puzzle games, fantasy or science fiction RPGS, or the ever-growing list of survival games coming out.

Rarely do I add a walking simulator to my list. However, this one was so bizarre, and reminded me so much of something H.R. Giger would have dreamed up, that it ended up there.

The game is called Necrophosis. By the developers Dragonis Ares and Adonis Brosteanu, this game is tagged as Lovecraftian, Surreal, Walking Simulator, and Mystery.

The description of the game, from the Steam Page, reads –

Necrophosis inspired by Zdzislaw Beksinski is a chilling first-person horror adventure, plunging you into a nightmarish realm teeming with grotesque forms and ominous visuals. Delve into eerie landscapes and uncover secrets in this atmospheric journey through the macabre.

I had never heard of Zdzislaw Beksinski before, so I looked him up. He was a Polish painter, photographer, and sculptor born in 1929, specializing in dystopian surrealism. And, might I add, he did it quite well.

From the 1960s to the 1980s, he entered what he referred to as his ‘fantastic period,’ focusing on surrealistic, detailed environments of death and decay. Despite the grimness of his work, he insisted many of them were optimistic and was uninterested in hearing interpretations, even going so far as to leave his works untitled.

Like Giger, I wouldn’t call his art pretty, and I wouldn’t hang it on my wall. But also, like Giger, I can’t help but be drawn to many of his pieces. I found myself staring at them for some time in contemplation, wondering what he was thinking as he crafted each piece.

Inspired by Beksinski’s haunting visions, Necrophosis captures a similar sense of grim fascination. In the demo, you’re dropped into the story with very little knowledge of who you are or why you’re there. You have to figure out how to navigate this desolate world of death and decay, where everything that is has already perished and even death itself can die. There aren’t even enemies to fight; you are truly alone in your isolation.

After stumbling around for a while, missing obvious clues as I stared at the dark, graphical feast in front of me, I finally started to pick up the gameplay, just in time for the demo to end.

I was relieved. I wanted more. I needed to know why this world was the way it was. How far into the future was this reality, and was it truly the end of time?

Now, I find myself reflecting on what I experienced in the game so far and eagerly awaiting a release date so I can continue exploring this unsettling terrain. Despite Beksinski’s insistence that he didn’t know the meaning behind his art, I find myself yet searching for some glimmer of it in both his work and the world of Necrophosis.

If the whole game continues as it began, then I highly recommend it for people who love darkly atmospheric simulators that leave you pondering life, mortality, death, and all that comes after.

And if you want to see more, I’ll be streaming the demo later today at 7:30 pm EST on YouTube and Rumble. I welcome you to take the journey with me, and perhaps you too will find yourself wanting to know more.

Until next time …

Posted in Blog Update, Channel News, Hobbies, Life, PC gaming, Video Games

Growing Strong: Channel Updates & Livestream Schedules

4–6 minutes

Good morning! I took a couple of weeks off from posting, but now I’m back and feeling refreshed. It was far from a quiet break. Here are some highlights:

  • My iPad stopped working after attempting an update but finding there was no space to complete it. I ended up resetting it to factory defaults, but at least it works again. Unfortunately, I lost several months of art I was working on for a portfolio, so I get to start over.
  • I had a couple of doctor’s appointments. I’m working on getting healthy and back in shape. Right now, I am not in shape and, as a result, not healthy. I intend to change that.
  • I’ve been tending to a few real-life needs, mainly spring cleaning and (very slowly) decluttering. It’s an ongoing process, which I won’t go into in-depth. However, I did uncover my old collection of Myst game CDs! That was a beautiful and frustrating game series.
  • I simply needed time to recharge my brain. There’s so much negative news these days. Whether it’s the economy, tech news, the encroachment of AI on the creative space, or the failure of multiple new video games due to poor design and developers openly mocking gamers for not liking those poor choices, it’s been disheartening. Throw in politics on top of everything, and it’s a huge pile of elephant dung.

The channel continues to go strong and, as of today, has reached 567 subscribers. I’m grateful that so many of you have taken a moment to watch my videos and subscribe. Your support is greatly appreciated.

As the channel grows, I am working in the background, honing the schedule and the content. There are so many games to try and not nearly enough time to play them all. On top of that, there’s recording, editing, processing, uploading, making thumbnails, and coming up with titles and descriptions.

Those last two I definitely struggle with, which is ironic considering I enjoy writing.

Far from complaining, I enjoy the challenge of it all. I’ve had to learn new skills along the way and, in many ways, I’m still learning.

I have noticed a trend on the channel: the MMO videos are starting to get more attention. I don’t know if it’s because people are starved for a good MMO or if I’ve improved my skills in them, but the LOTRO and Guild Wars 2 videos are doing better, with a few exceptions.

The Grim Dawn series goes through ebbs and flows, but it seems to be growing in interest. This is great news. As of right now, it is my favorite aRPG to play.

The Skyrim videos are performing a little better, and I think part of that is due to me attempting to give them proper episode names.

As for Valheim, it should be back soon. The mods are working, for the most part, and we’ve managed to replace Gus’s armor mod with a new one of his choosing—one that also adds new mobs to the game that drop special items used in crafting the armors and workbenches. I am looking forward to that new element of surprise!

Speaking of Valheim, a viewer has suggested that a modless playthrough might garner interest. I know for a fact that this isn’t something Gus is interested in. As for myself, I have been tinkering with the idea of a limited mod run. While that’s not modless, I’m considering adding only a handful of mods such as Seasonality (adding seasons to the game), 2-3 of my favorite decorating mods, and mods that improve QoL. I will pare down my list of mods to the ones I absolutely want, then put out a poll to see if there’s any interest in such a series.

We can’t forget Sundays. The Let’s Play series has given me a chance to try out several games with you. Currently, I’m playing Yakuza: Like a Dragon, and I have to say, I’m enjoying it! It’s definitely cutscene-heavy, but I’ve been assured that it gets more into gameplay once I leave the prologue.

I’m already compiling a list of potential games for Q4 of 2024, including a couple that are supposed to be out by then. I’ll know for certain which game will win the coveted spot closer to the start.

Sunday has also become a catchall for games that I play from time to time, as the mood strikes me. Games like Subnautica, Broken Ranks, and Manor Lords will make appearances here, among others.

Finally, there’s the livestreams. Currently, I am doing three a week—Sundays at 7:30 pm EST, and Tuesdays & Fridays at 7 pm EST. Due to positive reception and my own enjoyment of streaming it, I’m planning on making one of those days a dedicated LOTRO stream day.

When I started the channel, I had no goal in mind except to share gameplay of the New World beta with friends. From there, it has grown, slowly and steadily, into a community of people who, like me, enjoy various games in the MMO, RPG, and Survival categories. While the occasional strategy, bullet-hell, or simulation game may peek in, the core of the channel remains the same.

I’m looking forward to the rest of the year and the games and game demos I’ll get to try out with you.

As always, if you have any thoughts or suggestions, leave a comment below. Let me know what you like, what you think I can improve, or just say hi! I promise, I don’t bite.

Until next time, bye for now!