Posted in Gaming News, Live Service Games, The Crew, Ubisoft, Video Games

Stop Killing Games

2–3 minutes

On March 31st, 2024, The Crew, developed by Ubisoft, officially shut down. While its demise was anticipated after the game was delisted from all platforms in December of 2023, this shutdown has stirred resentment among those who still actively played the game. Despite calls for an offline mode to be implemented—a feasible option considering the game’s potential for single-player conversion—these pleas fell on deaf ears. It appears that Ubisoft’s priority lies in funneling players towards its upcoming release, The Crew Motorfest, slated for April 18th. Adding insult to injury, a senior Ubisoft executive has been quoted as saying players should become accustomed to not truly owning their games.

This isn’t the first time Ubisoft has sparked outrage among its player base; the company seems to find itself embroiled in controversy often.

From the ashes of The Crew’s shutdown emerges a figure with a mission and a dedicated website—Stop Killing Games (https://www.stopkillinggames.com/). This platform serves as a hub for a campaign aimed at getting a better resolution for the players of The Crew and preventing similar fates for other video games. The website offers resources on how to petition relevant authorities and provides information on laws pertinent to various jurisdictions, broken down by country. However, participation requires ownership of The Crew, something worth noting before heading to the site.

The alarming trend of gaming publishers favoring live service models with mandatory online components, even in primarily single-player experiences, is cause for concern. The fate of The Crew underscores the risk inherent in digital-only titles; when a publisher decides to remove a game from your library, consumers are left powerless. Often buried within the End User License Agreements (EULAs) we mindlessly accept, these agreements clarify that we are purchasing a license to play the game rather than owning the game itself. Moreover, these agreements frequently include wording that heavily favor the company, such as mandatory arbitration and limited liability clauses.

While the inevitability of online-centric games like MMOs reaching their end of life is accepted, the same cannot be said for titles with substantial single-player components. These games should offer offline modes, ensuring continued playability even after the online infrastructure is dismantled.

This issue underscores the appeal of the physical media offered by older games and systems where purchases remain immune to revocation. It also drives many towards indie titles, where the risk of sudden shutdowns is significantly lower. Until publishers abandon their relentless pursuit of live service models, even in single-player titles like Dragon’s Dogma 2, the situation is likely to worsen.

While hopes remain that the outcry from The Crew’s community may prompt reconsideration from Ubisoft, skepticism looms large. Nevertheless, commendations are due to the individual spearheading Stop Killing Games for championing consumer rights. Perhaps it’s time for more voices to join the chorus of discontent.

And yet, I can’t shake the feeling that I’m shouting at windmills.

What are your thoughts on Ubisoft’s decision to shut down The Crew? Can you think of other games that have faced similar fates or are at risk? Share your opinions in the comments below.

Until next time, bye for now.


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Author:

Well, good morning. I'm Ms. Bella, a 52 year old gamer who loves to explore virtual worlds and see what others have imagined. I started gaming with the iconic Atari 2600 and I've continued on through several PCs and a couple of gaming consoles. I run the channel, Ms. Bella Games on YouTube, where I do playthroughs of mostly MMOs, RPGs and survival games. However, you'll catch me playing the occasional puzzle game or bullet heaven as well. Beyond gaming, I'm a breast cancer survivor who sees each day as a blessing and a gift. When I'm not gaming, I'm pursuing other creative activities, such as writing, illustration on my iPad with Procreate, and crocheting little things here and there. So, grab a drink, have a seat, and let's explore gaming and the beautiful resilience of life together!

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